Actually, no - and keeping the Monk's unarmed strikes Strength-based is intentional. Granted, this makes the class a little MAD - historically, a challenge the class has consistently faced - but it was import to my class fantasy that the Monk, more so than any other class, should be defined by a kind of physical perfectionism.
While making their unarmed strikes function like finesse weapons (as 5E does) is effective, the idea of a monk who can fight well, but is otherwise physically weak, doesn't sit well with me.
Thanks! Yeah, my intent was to design the Monk so that, more so than probably any other class, its power and potential was not dependent on equipment or magic items (although I did of course add some magic items to enable different iconic class fantasies). I haven't had the opportunity to playtest it though, so the design is pretty much just theoretical at this point - if you try it out and have any feedback, I'd love to hear it :)
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Doesn't specify, but I assume the unarmed attacks are finesse? (Can use Dex to make attack rolls)
Actually, no - and keeping the Monk's unarmed strikes Strength-based is intentional. Granted, this makes the class a little MAD - historically, a challenge the class has consistently faced - but it was import to my class fantasy that the Monk, more so than any other class, should be defined by a kind of physical perfectionism.
While making their unarmed strikes function like finesse weapons (as 5E does) is effective, the idea of a monk who can fight well, but is otherwise physically weak, doesn't sit well with me.
This is a scaling beast but really really cool
Thanks! Yeah, my intent was to design the Monk so that, more so than probably any other class, its power and potential was not dependent on equipment or magic items (although I did of course add some magic items to enable different iconic class fantasies). I haven't had the opportunity to playtest it though, so the design is pretty much just theoretical at this point - if you try it out and have any feedback, I'd love to hear it :)