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This supplement offers rules to play the Monk class - drawing inspiration from D&D, Final Fantasy, and Wuxia media like Crouching Tiger Hidden Dragon! In addition to the 1 page class description, there are 2 pages of monk-specific magic items - including various gauntlets, bracers, and knuckles to enhance your unarmed strikes; magical tattoos in the form of the "Marks of Madeera"; and even the legendary Ruyi Jingu Bang (a.k.a. the magic extending Staff of the Monkey King)!

StatusReleased
CategoryPhysical game
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorRhymesWithMenace
GenreRole Playing
TagsClasses, magic-items, monk, shadowdark

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Click download now to get access to the following files:

Monk Class_ A Mystical Martial Artist class for Shadowdark RPG.pdf 245 kB
Monk Class_ A Mystical Martial Artist class for Shadowdark RPG (2.0).pdf 245 kB

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Doesn't specify, but I assume the unarmed attacks are finesse? (Can use Dex to make attack rolls)

Actually, no - and keeping the Monk's unarmed strikes Strength-based is intentional. Granted, this makes the class a little MAD - historically, a challenge the class has consistently faced - but it was import to my class fantasy that the Monk, more so than any other class, should be defined by a kind of physical perfectionism. 

While making their unarmed strikes function like finesse weapons (as 5E does) is effective, the idea of a monk who can fight well, but is otherwise physically weak, doesn't sit well with me.

This is a scaling beast but really really cool

Thanks! Yeah, my intent was to design the Monk so that, more so than probably any other class, its power and potential was not dependent on equipment or magic items (although I did of course add some magic items to enable different iconic class fantasies). I haven't had the opportunity to playtest it though, so the design is pretty much just theoretical at this point - if you try it out and have any feedback, I'd love to hear it :)